Also called gambling luck spell, lucky numbers spell, dream numbers
Folk ways gamblers have tried to catch luck: a hand-shaped root carried in a bag, and dream books that turn what you dreamed into numbers to play. This entry covers the history and a modest, safe ritual.
TraditionHoodoo, Neapolitan smorfia and American policy dream books
RegionSouthern US, Naples, urban America, Chinese diaspora
Era18th century to present
Moon☽ Waxing moon
DayThursday · Jupiter
ElementEarth
Difficulty●○○ Simple
Time15 minutes, plus a week of noting dreams
Tonight's moon is read when the page loads.
The working
Decide how much you will spend, and make it an amount you can lose without harm. Write it on the first page of the notebook.
For a week, write down any dream images as soon as you wake.
Look up the strongest images in a dream-number list such as the smorfia, where for example 1 is Italy, 47 the dead man who speaks and 90 fear.
Put the herb or nutmeg in the bag with a slip bearing your numbers and rub it between your palms.
Carry it when you buy your ticket, and buy no more than your set budget.
Win or lose, write the result in the notebook. If it stops being fun, stop.
Take care: Only spend what you can afford to lose. If gambling stops being fun, contact the National Problem Gambling Helpline (1-800-522-4700 in the US). Do not buy wild-harvested orchid roots; use cinquefoil instead.
Versions across time and place
i
Lucky hand root
Hoodoo · Late 19th to 20th century
The hand-shaped tuber of certain orchids, sold as salep, was carried by card players and dice shooters in a mojo bag and rubbed before play. Wild orchids are now protected in many places, and five-finger grass is the usual stand-in.
Uses: lucky hand root or five-finger grass, red flannel bag
Recorded in: catherine yronwode, Lucky Mojo, 'Lucky Hand Root'
ii
La smorfia napoletana
Naples · 18th century onward
A Neapolitan dream dictionary that gives a number from 1 to 90 to people, objects and events, used to pick Lotto numbers. Passed on orally first, it was printed with pictures so people who could not read could use it.
Uses: smorfia list
Recorded in: Napoli Sotterranea, 'The Neapolitan Smorfia'
iii
Policy dream books
Urban US 'numbers' game · 1880s to mid 20th century
Players of the illegal policy or numbers game used pamphlets such as Aunt Sally's Policy Players Dream Book, which listed dream images alphabetically with three-number 'gigs'. The combination 4-11-44 became famous enough to appear in blues songs.
Uses: dream book
Recorded in: Library Company of Philadelphia, 'Shadow Economy'; Wikipedia, 'Four eleven forty-four'
iv
The 36 figures
Southern Chinese hua hui lottery and Cuban charada · 19th century
A Chinese lottery of 36 animals and figures, played in southern China and Southeast Asia, where players bet on the figure they had dreamed of or seen. Chinese labourers brought it to Cuba from 1847, where it became the charada.
Recorded in: Penn Museum, Wah Way lottery board (acquired 1893); EcuRed, 'Charada china'
History
Dream books that turn images into numbers are old. The Neapolitan smorfia gave every dream symbol a number from 1 to 90 to match the Lotto draw, which became popular in Naples in the 18th century. In the United States, the illegal policy or numbers game drew players among poor immigrants and Black Americans in the late 19th century, and cheap dream books such as Aunt Sally's, published in New York in the 1880s, sold the numbers to play. Penn Museum holds an 1893 board from Johor for a Chinese 36-figure lottery played the same way.
Hoodoo added carried charms: lucky hand root, nutmeg, five-finger grass and lodestones in a red flannel bag, and Fast Luck oil rubbed on the hands. None of these change the odds, which are fixed by the draw. Folklorists and libraries collect dream books because they record how working people tried to find meaning and hope in chance, not because the numbers work.